Light
Last night I explored the octane shaders in blender, here a render.
Above my blender scene:
The water drops was sculpted using distorted noise texture.
![Image](https://fromik3d.s3.eu-west-3.amazonaws.com/wp-content/uploads/2020/09/07123135/Clif_montagne_render_color_denoised_final.jpg)
Lighting
Hi, I continue my journey with lighting. This time I focused on mastering…
September 07, 2020![Image](https://fromik3d.s3.eu-west-3.amazonaws.com/wp-content/uploads/2020/04/21093346/featured1.jpg)