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	<description>Art Director / B3D</description>
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	<title>IK3D</title>
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		<title>Meshy Edit — AI 3D Finally Gets an Undo for One Wrong Part: Select It, Describe the Fix, Keep Everything Else</title>
		<link>https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/</link>
					<comments>https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 01:09:06 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48124</guid>

					<description><![CDATA[<p>Until now, fixing one wrong detail on an AI-generated 3D model meant regenerating the whole thing —...</p>
<p>The post <a href="https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/">Meshy Edit — AI 3D Finally Gets an Undo for One Wrong Part: Select It, Describe the Fix, Keep Everything Else</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>MOSS-Image — Fudan&#8217;s OpenMOSS Team Open-Sourced a 5B Image Model You Prompt With a JSON Layout, So Text and Characters Land Exactly Where You Put Them</title>
		<link>https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/</link>
					<comments>https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 01:08:02 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48128</guid>

					<description><![CDATA[<p>OpenMOSS released MOSS-Image, an Apache-2.0 5B diffusion transformer prompted with a JSON layout — labels, captions and bounding boxes — with strong in-image text rendering and day-one ComfyUI support.</p>
<p>The post <a href="https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/">MOSS-Image — Fudan&#8217;s OpenMOSS Team Open-Sourced a 5B Image Model You Prompt With a JSON Layout, So Text and Characters Land Exactly Where You Put Them</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>OuroWorld — Public Code That Makes a Frozen Gaussian Splat World Move in a Seamless, Endless Loop</title>
		<link>https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/</link>
					<comments>https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 01:06:22 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48108</guid>

					<description><![CDATA[<p>OuroWorld turns a static 3D Gaussian Splatting scene from Marble, HY-World 2.0, Lyra 2.0 or a real capture into a looping 3D cinemagraph, with no motion mask. Code is public; the full pipeline is for non-commercial research.</p>
<p>The post <a href="https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/">OuroWorld — Public Code That Makes a Frozen Gaussian Splat World Move in a Seamless, Endless Loop</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
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		<title>LichtFeld Studio 0.5.4 — The Free, Open-Source Gaussian Splat Workstation That an AI Agent Can Drive Through MCP</title>
		<link>https://ik3d.fr/lichtfeld-studio-0-5-4-the-free-open-source-gaussian-splat-workstation-that-an-ai-agent-can-drive-through-mcp/</link>
					<comments>https://ik3d.fr/lichtfeld-studio-0-5-4-the-free-open-source-gaussian-splat-workstation-that-an-ai-agent-can-drive-through-mcp/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Thu, 15 Oct 2026 19:03:58 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48112</guid>

					<description><![CDATA[<p>An all-in-one, GPL-3.0 desktop app for 3D Gaussian Splatting: train, edit and export splats, with an MCP interface so an agent can run the pipeline. Version 0.5.4 just shipped. NVIDIA-only.</p>
<p>The post <a href="https://ik3d.fr/lichtfeld-studio-0-5-4-the-free-open-source-gaussian-splat-workstation-that-an-ai-agent-can-drive-through-mcp/">LichtFeld Studio 0.5.4 — The Free, Open-Source Gaussian Splat Workstation That an AI Agent Can Drive Through MCP</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/lichtfeld-studio-0-5-4-the-free-open-source-gaussian-splat-workstation-that-an-ai-agent-can-drive-through-mcp/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>AMD Just Bought Fei-Fei Li&#8217;s World Labs for $8.2 Billion — The Spatial-AI Lab Behind Marble and Atlas Is Now a Chip Company&#8217;s Secret Weapon</title>
		<link>https://ik3d.fr/amd-just-bought-fei-fei-lis-world-labs-for-8-2-billion-the-spatial-ai-lab-behind-marble-and-atlas-is-now-a-chip-companys-secret-weapon/</link>
					<comments>https://ik3d.fr/amd-just-bought-fei-fei-lis-world-labs-for-8-2-billion-the-spatial-ai-lab-behind-marble-and-atlas-is-now-a-chip-companys-secret-weapon/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 07 Oct 2026 09:41:27 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48099</guid>

					<description><![CDATA[<p>We have covered Fei-Fei Li&#8217;s World Labs more than any other outfit in this Lab — Marble,...</p>
<p>The post <a href="https://ik3d.fr/amd-just-bought-fei-fei-lis-world-labs-for-8-2-billion-the-spatial-ai-lab-behind-marble-and-atlas-is-now-a-chip-companys-secret-weapon/">AMD Just Bought Fei-Fei Li&#8217;s World Labs for $8.2 Billion — The Spatial-AI Lab Behind Marble and Atlas Is Now a Chip Company&#8217;s Secret Weapon</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/amd-just-bought-fei-fei-lis-world-labs-for-8-2-billion-the-spatial-ai-lab-behind-marble-and-atlas-is-now-a-chip-companys-secret-weapon/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>AVTR-1 — The First Fully Open Real-Time AI Avatar That Renders Every Pixel of the Face, and Listens Back While You Talk</title>
		<link>https://ik3d.fr/avtr-1-the-first-fully-open-real-time-ai-avatar-that-renders-every-pixel-of-the-face-and-listens-back-while-you-talk/</link>
					<comments>https://ik3d.fr/avtr-1-the-first-fully-open-real-time-ai-avatar-that-renders-every-pixel-of-the-face-and-listens-back-while-you-talk/#comments</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 07 Oct 2026 09:40:23 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48094</guid>

					<description><![CDATA[<p>Here is a talking head that invents every single pixel of its own face, 25 times a...</p>
<p>The post <a href="https://ik3d.fr/avtr-1-the-first-fully-open-real-time-ai-avatar-that-renders-every-pixel-of-the-face-and-listens-back-while-you-talk/">AVTR-1 — The First Fully Open Real-Time AI Avatar That Renders Every Pixel of the Face, and Listens Back While You Talk</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/avtr-1-the-first-fully-open-real-time-ai-avatar-that-renders-every-pixel-of-the-face-and-listens-back-while-you-talk/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Bake3D — The Image-to-Rigged-Character App That Finally Stops Assuming Everything Has Two Arms and Two Legs</title>
		<link>https://ik3d.fr/bake3d-the-image-to-rigged-character-app-that-finally-stops-assuming-everything-has-two-arms-and-two-legs/</link>
					<comments>https://ik3d.fr/bake3d-the-image-to-rigged-character-app-that-finally-stops-assuming-everything-has-two-arms-and-two-legs/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 30 Sep 2026 22:08:28 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48086</guid>

					<description><![CDATA[<p>Hook The dead-statue problem in AI 3D is old news: models spit out a beautiful mesh you...</p>
<p>The post <a href="https://ik3d.fr/bake3d-the-image-to-rigged-character-app-that-finally-stops-assuming-everything-has-two-arms-and-two-legs/">Bake3D — The Image-to-Rigged-Character App That Finally Stops Assuming Everything Has Two Arms and Two Legs</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/bake3d-the-image-to-rigged-character-app-that-finally-stops-assuming-everything-has-two-arms-and-two-legs/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Lyra 2.0 — NVIDIA&#8217;s World Model Stopped Forgetting: Walk a Whole Street From One Photo, and Get Splats a Robot Can Drive Through</title>
		<link>https://ik3d.fr/lyra-2-0-nvidias-world-model-stopped-forgetting-walk-a-whole-street-from-one-photo-and-get-splats-a-robot-can-drive-through/</link>
					<comments>https://ik3d.fr/lyra-2-0-nvidias-world-model-stopped-forgetting-walk-a-whole-street-from-one-photo-and-get-splats-a-robot-can-drive-through/#comments</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 30 Sep 2026 22:07:40 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48082</guid>

					<description><![CDATA[<p>Give NVIDIA&#8217;s new model a single photo and a whisper of a prompt, and it doesn&#8217;t just...</p>
<p>The post <a href="https://ik3d.fr/lyra-2-0-nvidias-world-model-stopped-forgetting-walk-a-whole-street-from-one-photo-and-get-splats-a-robot-can-drive-through/">Lyra 2.0 — NVIDIA&#8217;s World Model Stopped Forgetting: Walk a Whole Street From One Photo, and Get Splats a Robot Can Drive Through</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/lyra-2-0-nvidias-world-model-stopped-forgetting-walk-a-whole-street-from-one-photo-and-get-splats-a-robot-can-drive-through/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>Blender 5.3 Just Made Gaussian Splats Native — Import, Render and Geometry-Node Them Across Workbench, EEVEE and Cycles, No Add-On Required</title>
		<link>https://ik3d.fr/blender-5-3-just-made-gaussian-splats-native-import-render-and-geometry-node-them-across-workbench-eevee-and-cycles-no-add-on-required/</link>
					<comments>https://ik3d.fr/blender-5-3-just-made-gaussian-splats-native-import-render-and-geometry-node-them-across-workbench-eevee-and-cycles-no-add-on-required/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Sat, 26 Sep 2026 21:24:42 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48071</guid>

					<description><![CDATA[<p>For two years, getting a Gaussian splat into Blender meant an add-on, a workaround, and a lot...</p>
<p>The post <a href="https://ik3d.fr/blender-5-3-just-made-gaussian-splats-native-import-render-and-geometry-node-them-across-workbench-eevee-and-cycles-no-add-on-required/">Blender 5.3 Just Made Gaussian Splats Native — Import, Render and Geometry-Node Them Across Workbench, EEVEE and Cycles, No Add-On Required</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/blender-5-3-just-made-gaussian-splats-native-import-render-and-geometry-node-them-across-workbench-eevee-and-cycles-no-add-on-required/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>LocalMesh 2.0 — The Photo-to-3D App That Stopped Inventing the Back of Your Object and Started Reading It From Your Photos (Local, Offline, $39)</title>
		<link>https://ik3d.fr/localmesh-2-0-the-photo-to-3d-app-that-stopped-inventing-the-back-of-your-object-and-started-reading-it-from-your-photos-local-offline-39/</link>
					<comments>https://ik3d.fr/localmesh-2-0-the-photo-to-3d-app-that-stopped-inventing-the-back-of-your-object-and-started-reading-it-from-your-photos-local-offline-39/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Sat, 26 Sep 2026 21:23:13 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48063</guid>

					<description><![CDATA[<p>You point your camera at a thing on your desk. Twenty seconds later you are spinning a...</p>
<p>The post <a href="https://ik3d.fr/localmesh-2-0-the-photo-to-3d-app-that-stopped-inventing-the-back-of-your-object-and-started-reading-it-from-your-photos-local-offline-39/">LocalMesh 2.0 — The Photo-to-3D App That Stopped Inventing the Back of Your Object and Started Reading It From Your Photos (Local, Offline, $39)</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/localmesh-2-0-the-photo-to-3d-app-that-stopped-inventing-the-back-of-your-object-and-started-reading-it-from-your-photos-local-offline-39/feed/</wfw:commentRss>
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