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	<title>IA Lab Archives - IK3D</title>
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	<title>IA Lab Archives - IK3D</title>
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		<title>Qwen-Image-2.1 Writes Its Own Alpha Channel — The Open Model That Generates Real Transparent PNGs, and Now Does It in 8 Steps</title>
		<link>https://ik3d.fr/qwen-image-2-1-writes-its-own-alpha-channel-the-open-model-that-generates-real-transparent-pngs-and-now-does-it-in-8-steps/</link>
					<comments>https://ik3d.fr/qwen-image-2-1-writes-its-own-alpha-channel-the-open-model-that-generates-real-transparent-pngs-and-now-does-it-in-8-steps/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 15:47:59 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48172</guid>

					<description><![CDATA[<p>Hook Here is the boring step every 3D and concept artist does ten times a day: generate...</p>
<p>The post <a href="https://ik3d.fr/qwen-image-2-1-writes-its-own-alpha-channel-the-open-model-that-generates-real-transparent-pngs-and-now-does-it-in-8-steps/">Qwen-Image-2.1 Writes Its Own Alpha Channel — The Open Model That Generates Real Transparent PNGs, and Now Does It in 8 Steps</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/qwen-image-2-1-writes-its-own-alpha-channel-the-open-model-that-generates-real-transparent-pngs-and-now-does-it-in-8-steps/feed/</wfw:commentRss>
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		<title>Framestore Just Played a Character With Gaussian Splats in Superman — 192 Cameras, 1.6 Million Splats a Frame, and a Pipeline Where Nothing Loaded Natively</title>
		<link>https://ik3d.fr/framestore-just-played-a-character-with-gaussian-splats-in-superman-192-cameras-1-6-million-splats-a-frame-and-a-pipeline-where-nothing-loaded-natively/</link>
					<comments>https://ik3d.fr/framestore-just-played-a-character-with-gaussian-splats-in-superman-192-cameras-1-6-million-splats-a-frame-and-a-pipeline-where-nothing-loaded-natively/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 15:46:41 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48167</guid>

					<description><![CDATA[<p>A big-budget movie just used Gaussian splats to play a character, not a background. In Superman, the...</p>
<p>The post <a href="https://ik3d.fr/framestore-just-played-a-character-with-gaussian-splats-in-superman-192-cameras-1-6-million-splats-a-frame-and-a-pipeline-where-nothing-loaded-natively/">Framestore Just Played a Character With Gaussian Splats in Superman — 192 Cameras, 1.6 Million Splats a Frame, and a Pipeline Where Nothing Loaded Natively</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/framestore-just-played-a-character-with-gaussian-splats-in-superman-192-cameras-1-6-million-splats-a-frame-and-a-pipeline-where-nothing-loaded-natively/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>BrickBench — Stanford Handed 11 Frontier Agents a Box of LEGO and Asked Them to Build Something That Actually Stands Up</title>
		<link>https://ik3d.fr/brickbench-stanford-handed-11-frontier-agents-a-box-of-lego-and-asked-them-to-build-something-that-actually-stands-up/</link>
					<comments>https://ik3d.fr/brickbench-stanford-handed-11-frontier-agents-a-box-of-lego-and-asked-them-to-build-something-that-actually-stands-up/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 10:07:02 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48160</guid>

					<description><![CDATA[<p>Give an AI a prompt, get a picture. That is the old game. BrickBench plays a harder...</p>
<p>The post <a href="https://ik3d.fr/brickbench-stanford-handed-11-frontier-agents-a-box-of-lego-and-asked-them-to-build-something-that-actually-stands-up/">BrickBench — Stanford Handed 11 Frontier Agents a Box of LEGO and Asked Them to Build Something That Actually Stands Up</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/brickbench-stanford-handed-11-frontier-agents-a-box-of-lego-and-asked-them-to-build-something-that-actually-stands-up/feed/</wfw:commentRss>
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		<title>UniForge3D — Peking University’s Model Reconstructs What Your Photos Saw and Generates What They Didn’t, in One Shared Space, From a Few Unposed Shots</title>
		<link>https://ik3d.fr/uniforge3d-peking-universitys-model-reconstructs-what-your-photos-saw-and-generates-what-they-didnt-in-one-shared-space-from-a-few-unposed-shots/</link>
					<comments>https://ik3d.fr/uniforge3d-peking-universitys-model-reconstructs-what-your-photos-saw-and-generates-what-they-didnt-in-one-shared-space-from-a-few-unposed-shots/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 10:01:22 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48151</guid>

					<description><![CDATA[<p>Point a few phone photos at an object from random angles. No turntable, no camera tracking, no...</p>
<p>The post <a href="https://ik3d.fr/uniforge3d-peking-universitys-model-reconstructs-what-your-photos-saw-and-generates-what-they-didnt-in-one-shared-space-from-a-few-unposed-shots/">UniForge3D — Peking University’s Model Reconstructs What Your Photos Saw and Generates What They Didn’t, in One Shared Space, From a Few Unposed Shots</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/uniforge3d-peking-universitys-model-reconstructs-what-your-photos-saw-and-generates-what-they-didnt-in-one-shared-space-from-a-few-unposed-shots/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Hesai Kosmo — The Lidar Giant Just Built a Scanner That Feeds Gaussian Splats Straight Into World Models, and Fills the Gaps With Generative AI</title>
		<link>https://ik3d.fr/hesai-kosmo-the-lidar-giant-just-built-a-scanner-that-feeds-gaussian-splats-straight-into-world-models-and-fills-the-gaps-with-generative-ai/</link>
					<comments>https://ik3d.fr/hesai-kosmo-the-lidar-giant-just-built-a-scanner-that-feeds-gaussian-splats-straight-into-world-models-and-fills-the-gaps-with-generative-ai/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 23:56:28 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48137</guid>

					<description><![CDATA[<p>Hesai, a lidar heavyweight, launched Kosmo on October 15, 2026: a handheld 8K scanner that turns a 15-minute room walk into aligned Gaussian splats, meshes and depth, then uses generative AI to fill the gaps and label objects for world-model training.</p>
<p>The post <a href="https://ik3d.fr/hesai-kosmo-the-lidar-giant-just-built-a-scanner-that-feeds-gaussian-splats-straight-into-world-models-and-fills-the-gaps-with-generative-ai/">Hesai Kosmo — The Lidar Giant Just Built a Scanner That Feeds Gaussian Splats Straight Into World Models, and Fills the Gaps With Generative AI</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/hesai-kosmo-the-lidar-giant-just-built-a-scanner-that-feeds-gaussian-splats-straight-into-world-models-and-fills-the-gaps-with-generative-ai/feed/</wfw:commentRss>
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		<title>Helix World — The First Real-Time World Model You Can Hear: One Image In, an Explorable Scene Out, With Stereo Sound That Turns When You Do</title>
		<link>https://ik3d.fr/helix-world-the-first-real-time-world-model-you-can-hear-one-image-in-an-explorable-scene-out-with-stereo-sound-that-turns-when-you-do/</link>
					<comments>https://ik3d.fr/helix-world-the-first-real-time-world-model-you-can-hear-one-image-in-an-explorable-scene-out-with-stereo-sound-that-turns-when-you-do/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 23:54:30 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48133</guid>

					<description><![CDATA[<p>Every world model we have covered could draw you a place. None of them could let you...</p>
<p>The post <a href="https://ik3d.fr/helix-world-the-first-real-time-world-model-you-can-hear-one-image-in-an-explorable-scene-out-with-stereo-sound-that-turns-when-you-do/">Helix World — The First Real-Time World Model You Can Hear: One Image In, an Explorable Scene Out, With Stereo Sound That Turns When You Do</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/helix-world-the-first-real-time-world-model-you-can-hear-one-image-in-an-explorable-scene-out-with-stereo-sound-that-turns-when-you-do/feed/</wfw:commentRss>
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		<title>Kandinsky 6.0 Video — The Open Model That Generates the Picture AND the Synced Sound in One Pass, Lip-Sync Included, MIT-Licensed</title>
		<link>https://ik3d.fr/kandinsky-6-0-video-the-open-model-that-generates-the-picture-and-the-synced-sound-in-one-pass-lip-sync-included-mit-licensed/</link>
					<comments>https://ik3d.fr/kandinsky-6-0-video-the-open-model-that-generates-the-picture-and-the-synced-sound-in-one-pass-lip-sync-included-mit-licensed/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 23:52:49 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48146</guid>

					<description><![CDATA[<p>Hook Most open video models hand you a silent clip and leave the sound to you. Kandinsky...</p>
<p>The post <a href="https://ik3d.fr/kandinsky-6-0-video-the-open-model-that-generates-the-picture-and-the-synced-sound-in-one-pass-lip-sync-included-mit-licensed/">Kandinsky 6.0 Video — The Open Model That Generates the Picture AND the Synced Sound in One Pass, Lip-Sync Included, MIT-Licensed</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/kandinsky-6-0-video-the-open-model-that-generates-the-picture-and-the-synced-sound-in-one-pass-lip-sync-included-mit-licensed/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Meshy Edit — AI 3D Finally Gets an Undo for One Wrong Part: Select It, Describe the Fix, Keep Everything Else</title>
		<link>https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/</link>
					<comments>https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 01:09:06 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48124</guid>

					<description><![CDATA[<p>Until now, fixing one wrong detail on an AI-generated 3D model meant regenerating the whole thing —...</p>
<p>The post <a href="https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/">Meshy Edit — AI 3D Finally Gets an Undo for One Wrong Part: Select It, Describe the Fix, Keep Everything Else</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/meshy-edit-ai-3d-finally-gets-an-undo-for-one-wrong-part-select-it-describe-the-fix-keep-everything-else/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>MOSS-Image — Fudan&#8217;s OpenMOSS Team Open-Sourced a 5B Image Model You Prompt With a JSON Layout, So Text and Characters Land Exactly Where You Put Them</title>
		<link>https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/</link>
					<comments>https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 01:08:02 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48128</guid>

					<description><![CDATA[<p>OpenMOSS released MOSS-Image, an Apache-2.0 5B diffusion transformer prompted with a JSON layout — labels, captions and bounding boxes — with strong in-image text rendering and day-one ComfyUI support.</p>
<p>The post <a href="https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/">MOSS-Image — Fudan&#8217;s OpenMOSS Team Open-Sourced a 5B Image Model You Prompt With a JSON Layout, So Text and Characters Land Exactly Where You Put Them</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/moss-image-fudans-openmoss-team-open-sourced-a-5b-image-model-you-prompt-with-a-json-layout-so-text-and-characters-land-exactly-where-you-put-them/feed/</wfw:commentRss>
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		<title>OuroWorld — Public Code That Makes a Frozen Gaussian Splat World Move in a Seamless, Endless Loop</title>
		<link>https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/</link>
					<comments>https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/#respond</comments>
		
		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 01:06:22 +0000</pubDate>
				<category><![CDATA[IA Lab]]></category>
		<guid isPermaLink="false">https://ik3d.fr/?p=48108</guid>

					<description><![CDATA[<p>OuroWorld turns a static 3D Gaussian Splatting scene from Marble, HY-World 2.0, Lyra 2.0 or a real capture into a looping 3D cinemagraph, with no motion mask. Code is public; the full pipeline is for non-commercial research.</p>
<p>The post <a href="https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/">OuroWorld — Public Code That Makes a Frozen Gaussian Splat World Move in a Seamless, Endless Loop</a> appeared first on <a href="https://ik3d.fr">IK3D</a>.</p>
]]></description>
		
					<wfw:commentRss>https://ik3d.fr/ouroworld-public-code-that-makes-a-frozen-gaussian-splat-world-move-in-a-seamless-endless-loop/feed/</wfw:commentRss>
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