About

Issanou Ousseni

Issanou Ousseni

Art Director
Immersive Systems & Visual Narratives

I have been working in digital creation for over fifteen years, specializing in the design of immersive environments and content for exhibitions. My career has led me to develop an approach where art direction relies primarily on meaning, readability, and visual coherence.

My work consists of giving clear form to intentions. Creating spaces that are immediately understandable, where light, volumes, and materials contribute to the narrative. I pay particular attention to lighting to establish an atmosphere and guide the eye, as well as to details that give presence and credibility to a scene.

I rely on 3D sculpting and photogrammetry to start from reality and transform it, while maintaining high quality standards. Unreal Engine now holds a central place in my work, particularly for real-time rendering and cinematic imagery.

Alongside the artistic approach, I have developed a solid technical foundation. Programming allows me to automate tasks, simplify workflows, and make productions more reliable. This dual expertise facilitates dialogue with teams and enables me to maintain an overall vision of the project.

Experience

Art Director
Iconem • 2015 – 2025
  • Art Director (6 years)
  • Creative Lead (2 years)
  • 3D Generalist Artist (2 years)
Direct discussion with clients to understand their needs and formulate tailored creative proposals. Artistic supervision of projects, from conception to production.
Clients: Museum of Science Boston • British Museum • Grand Palais Paris

3D Designer
FAB44 • 2014 – 2015
Design of 3D models for printing, taking into account technical and manufacturing constraints.

Skills

3D Creation
3D Sculpting

Photogrammetry

Photorealistic Rendering

3D Printing

Real-Time
Cinematic Rendering

Shaders

Blueprint

2D / Graphics
Illustration

2D Animation

Compositing

Programming
Creative Coding

Automation

Python / Rust

Education

BTS (2-year technical degree)
Lycée Léonard De Vinci – Montaigu • 2010 – 2012
Visual Communication – Multimedia Option

High School Diploma
2007 – 2010
Applied Arts Track

Certifications

Drone Pilot Certification DGAC (2021)

Tools

Blender
Unreal Engine
Marmoset
Reality Capture
Adobe Suite
Python
Rust

Passionate about programming and open source, I also develop motion design tools for the Blender community:

Gravity Rope
bSnow
particles-link
textFx

Contact

For any questions, collaborations, or projects, feel free to reach out using the form below.

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