Issanou Ousseni
I have been working in digital creation for over fifteen years, specializing in the design of immersive environments and content for exhibitions. My career has led me to develop an approach where art direction relies primarily on meaning, readability, and visual coherence.
My work consists of giving clear form to intentions. Creating spaces that are immediately understandable, where light, volumes, and materials contribute to the narrative. I pay particular attention to lighting to establish an atmosphere and guide the eye, as well as to details that give presence and credibility to a scene.
I rely on 3D sculpting and photogrammetry to start from reality and transform it, while maintaining high quality standards. Unreal Engine now holds a central place in my work, particularly for real-time rendering and cinematic imagery.
Alongside the artistic approach, I have developed a solid technical foundation. Programming allows me to automate tasks, simplify workflows, and make productions more reliable. This dual expertise facilitates dialogue with teams and enables me to maintain an overall vision of the project.
Experience
- Art Director (6 years)
- Creative Lead (2 years)
- 3D Generalist Artist (2 years)
Skills
Education
Certifications
Tools
Unreal Engine
Marmoset
Reality Capture
Adobe Suite
Python
Rust
Passionate about programming and open source, I also develop motion design tools for the Blender community:
bSnow
particles-link
textFx
Contact
For any questions, collaborations, or projects, feel free to reach out using the form below.