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	Comments for IK3D	</title>
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	<link>https://ik3d.fr/</link>
	<description>Art Director / B3D</description>
	<lastBuildDate>Mon, 21 Sep 2020 16:01:21 +0000</lastBuildDate>
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		<title>
		Comment on Gravity Rope by Issanou		</title>
		<link>https://ik3d.fr/docs/gravity-rope/#comment-29967</link>

		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Mon, 21 Sep 2020 16:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?post_type=docs&#038;p=7407#comment-29967</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ik3d.fr/docs/gravity-rope/#comment-29912&quot;&gt;Tony Jacobson&lt;/a&gt;.

Hello Tony,
Gravity rope does not support self collision in this stage but I plan to implement rigidbody then it will allow such effect.
Thanks !]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ik3d.fr/docs/gravity-rope/#comment-29912">Tony Jacobson</a>.</p>
<p>Hello Tony,<br />
Gravity rope does not support self collision in this stage but I plan to implement rigidbody then it will allow such effect.<br />
Thanks !</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Gravity Rope by Tony Jacobson		</title>
		<link>https://ik3d.fr/docs/gravity-rope/#comment-29912</link>

		<dc:creator><![CDATA[Tony Jacobson]]></dc:creator>
		<pubDate>Sun, 20 Sep 2020 21:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?post_type=docs&#038;p=7407#comment-29912</guid>

					<description><![CDATA[Can ropes have collision so they won&#039;t occupy the same space? (for example: weaving rope in a pattern like fabric)]]></description>
			<content:encoded><![CDATA[<p>Can ropes have collision so they won&#8217;t occupy the same space? (for example: weaving rope in a pattern like fabric)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on IK Particles link v1 by Oli Gerber		</title>
		<link>https://ik3d.fr/ik-particles-link-v1/#comment-4652</link>

		<dc:creator><![CDATA[Oli Gerber]]></dc:creator>
		<pubDate>Sun, 08 Sep 2019 09:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?p=624#comment-4652</guid>

					<description><![CDATA[Finally: Great plugin works as  expected! I had some problems with an  objects name, after fixing this &quot;bug&quot; in the plugin it works now perfectly! Great Job :) Thanks a lot for helping out that fast!]]></description>
			<content:encoded><![CDATA[<p>Finally: Great plugin works as  expected! I had some problems with an  objects name, after fixing this &#8220;bug&#8221; in the plugin it works now perfectly! Great Job 🙂 Thanks a lot for helping out that fast!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on IK Particles link v1 by Issanou		</title>
		<link>https://ik3d.fr/ik-particles-link-v1/#comment-4189</link>

		<dc:creator><![CDATA[Issanou]]></dc:creator>
		<pubDate>Sun, 01 Sep 2019 10:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?p=624#comment-4189</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ik3d.fr/ik-particles-link-v1/#comment-4115&quot;&gt;Oli Gerber&lt;/a&gt;.

hello,
can you send me your scene at @ gmail com ?
I will be able to fix that don&#039;t worry]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ik3d.fr/ik-particles-link-v1/#comment-4115">Oli Gerber</a>.</p>
<p>hello,<br />
can you send me your scene at @ gmail com ?<br />
I will be able to fix that don&#8217;t worry</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on IK Particles link v1 by Oli Gerber		</title>
		<link>https://ik3d.fr/ik-particles-link-v1/#comment-4115</link>

		<dc:creator><![CDATA[Oli Gerber]]></dc:creator>
		<pubDate>Sat, 31 Aug 2019 08:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://ik3d.fr/?p=624#comment-4115</guid>

					<description><![CDATA[Please fix the bugs. It&#039;s not working at all in blender 2.8 with non standard meshes. I have a brain that emmits particles and i cannot activate the linking. I use the same particle system for a standard sphere and then it&#039;s working. Error Message:

File ParticleLink.py line 118, in execute:
num = len(group)+max([int((re.split(&#039;_&#039;,o))&#062;1 else 0) for o in group])
Same File, line 118, in :
num = len(group)+max([int((re.split(&#039;_&#039;,o))&#062;1 else 0) for o in group])
ValueError: invalid literal for int() with base 10: &#039;Part&#039;

what&#039;s the plan?]]></description>
			<content:encoded><![CDATA[<p>Please fix the bugs. It&#8217;s not working at all in blender 2.8 with non standard meshes. I have a brain that emmits particles and i cannot activate the linking. I use the same particle system for a standard sphere and then it&#8217;s working. Error Message:</p>
<p>File ParticleLink.py line 118, in execute:<br />
num = len(group)+max([int((re.split(&#8216;_&#8217;,o))&gt;1 else 0) for o in group])<br />
Same File, line 118, in :<br />
num = len(group)+max([int((re.split(&#8216;_&#8217;,o))&gt;1 else 0) for o in group])<br />
ValueError: invalid literal for int() with base 10: &#8216;Part&#8217;</p>
<p>what&#8217;s the plan?</p>
]]></content:encoded>
		
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